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AKM-Texturing Practice

So at long last i've finally been able to dive fully back into Substance Painter and re-charge my texturing skills- all thanks to this AKM rifle provided by the amazing Tim Bergholz of Chamferzone! I had purchased Tim's ultimate weapon tutorial a while ago but due to either work or side projects It kept slipping my mind until a few days ago, but I'm very glad that I finally got into this.

I primarily wanted a full refresh on the Substance texturing process, and this tutorial was such an amazing decision. I've already learned so much about Substance Painter from the texturing portion-definitely planning to go back through the entire modeling and UV portions as well to pick up some more skills!

The AKM itself was a lot of fun to work on, I already had a good suite of materials purchased from this site for some additional help on giving the model my own spin which I think went really well. I'm super happy with the final results and I feel the goal to make a really well worn, dirty kind of look for the rifle was pretty on point for what I wanted. Definitely have tons more to learn of course but now that I've fully gotten back into SP, I'm looking forward to taking my own assets into it and making a bunch more!

Thanks again to Tim Bergholz! (https://www.artstation.com/timbergholz)
Double thanks to Stefan Engdahl (https://www.artstation.com/sengdahl), Musaab Shukri (https://www.artstation.com/musaabalazawi) and Ohle Mathiebe (https://www.artstation.com/azriell) for their incredible smart material sets!

AKM in Marmoset Viewer, all maps exported in 4k

Base color, metallic, roughness, normals

Base color, metallic, roughness, normals

Curvature, AO, Height

Curvature, AO, Height