I primarily work in 3D and generally specialize in hard surface assets. Modeling and texturing are my strongest skills, as well as UV mapping. I'm proficient at creating 3D assets in a timely and high quality fashion as well as personally take asset development through the entire process of importing into a game engine. I also do some 3D animation and digital art on the side, though modeling remains my primary skill.
During my time here I created 2 assets for the game "Ashes of the Singularity"
Chokepoint Games is a collection of hobbyists, in-industry developers and aspiring developers who work on several fan-made projects mostly based around popular series Halo and Mass-Effect. These projects focus on creating high quality experiences taking on industry standard practices, with well known names such as: "Sins of the Prophets", "Far Isle", "Dawn of the Reapers", and "Homefront".
I worked at PHL on a contract job for several months and was brought on as a 3d artist-mostly working on enviornment props and texturing said assets. During my time there I worked on a few (currently unreleased) games, 2 of them mobile games and one being made for current-gen consoles.