Website powered by
Jared Harris
Jared Harris
Hard Surface Artist-Art Lead @Chokepoint Games
Ypsilanti, United States

Summary

I primarily work in 3D and generally specialize in hard surface assets. Modeling and texturing are my strongest skills, as well as UV mapping. I'm proficient at creating 3D assets in a timely and high quality fashion as well as personally take asset development through the entire process of importing into a game engine. I also do some 3D animation and digital art on the side, though modeling remains my primary skill.

Skills

3D ModelingTexturingRenderingUV MappingWritingConcept DesignDigital Painting3D AnimationConcept Art

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Softimage
Softimage
mental ray
mental ray
Mudbox
Mudbox
xNormal
xNormal
ZBrush
ZBrush
After Effects
After Effects

Productions

    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      3D Artist
    • Company
      Liquid Development
    • Video Game
      Borderlands 4
    • Year
      2025
    • Role
      3D Artist
    • Company
      Liquid Development
    • Video Game
      Sins of a Solar Empire 2
    • Year
      2023
    • Role
      3D Artist
    • Company
      Stardock Entertainment
    • Video Game
      Galactic Civilizations 4
    • Year
      2022
    • Role
      3D Artist
    • Company
      Stardock Entertainment
    • Book
      Halo Encyclopedia
    • Year
      2022
    • Role
      3D Render artist
    • Company
      Chokepoint Games
    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Community Contributor
    • Company
      N\A
    • Video Game
      The Addams Family: Mansion Mayhem
    • Year
      2021
    • Role
      3d Environment Artist
    • Company
      PHL Collective
    • Mobile Game
      FGTeeV Goozy
    • Year
      2020
    • Role
      3d Environment Artist
    • Company
      PHL Collective
    • Video Game
      Ben 10: Power Trip
    • Year
      2020
    • Role
      3d Environment Artist
    • Company
      PHL Collective
    • Video Game
      Far Isle
    • Year
      2022
    • Role
      Senior Weapons Artist
    • Company
      Chokepoint Games
    • Video Game
      Sins of the Prophets
    • Year
      2022
    • Role
      Lead Artist
    • Company
      Chokepoint Games
    • Video Game
      Siege of Centauri
    • Year
      2019
    • Role
      3D Artist (Contract)
    • Company
      Stardock Entertainment
    • Video Game
      Ashes of the Singularity: Escalation - Hunter / Prey Expansion
    • Year
      2019
    • Role
      3D Artist (Contract)
    • Company
      Stardock Entertainment
    • Video Game
      Apex Tournament
    • Year
      2018
    • Role
      3D Artist
    • Company
      Fantom Fathom LLC

Experience

  • 3D Artist at Liquid Development
    US
    March 2023 - April 2025

  • 3D Artist at Stardock Entertainment
    Plymouth, Michigan
    March 2021 - March 2023

  • 3D Environment Artist at PHL Collective
    Philadelphia, United States of America
    September 2019 - February 2021

  • 3D Artist (Contract) at Stardock Entertainment
    United States of America
    April 2019 - December 2019

    During my time here I created 2 assets for the game "Ashes of the Singularity"

  • Lead Artist/Senior Artist at Chokepoint Games
    United States of America
    July 2015 - Present

    Chokepoint Games is a collection of hobbyists, in-industry developers and aspiring developers who work on several fan-made projects mostly based around popular series Halo and Mass-Effect. These projects focus on creating high quality experiences taking on industry standard practices, with well known names such as: "Sins of the Prophets", "Far Isle", "Dawn of the Reapers", and "Homefront".

  • 3D Artist at PHL Collective
    Philadelphia, United States of America
    September 2018 - February 2019

    I worked at PHL on a contract job for several months and was brought on as a 3d artist-mostly working on enviornment props and texturing said assets. During my time there I worked on a few (currently unreleased) games, 2 of them mobile games and one being made for current-gen consoles.

  • 3D Artist at Fantom Fathom LLC
    Swedesboro, NJ, United States of America
    September 2017 - January 2018