One of the assets I was contracted to create for Stardock's "Ashes of the Singularity", this is a structure used to produce the newer units in the game. Comes in at 9,940 tris with all textures at 2048 x 2048. The model was very fun to make and allowed me to make more use of Marmoset Toolbag which is a program I've come to love. It needed some very specific materials and construction for importing into the Oxide engine (such as object space normals) but was a good learning experience to get more familiar with the engine and how to setup assets properly for it.
Marmoset viewer with custom maps