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Ashes of the Singularity: Substrate Auxiliary Assembly

One of the assets I was contracted to create for Stardock's "Ashes of the Singularity", this is a structure used to produce the newer units in the game. Comes in at 9,940 tris with all textures at 2048 x 2048. The model was very fun to make and allowed me to make more use of Marmoset Toolbag which is a program I've come to love. It needed some very specific materials and construction for importing into the Oxide engine (such as object space normals) but was a good learning experience to get more familiar with the engine and how to setup assets properly for it.

Marmoset viewer with custom maps

Finished render with base necessary materials

Finished render with base necessary materials

Finished render with base necessary materials

Finished render with base necessary materials

Finished render with base necessary materials

Finished render with base necessary materials

High poly

High poly

High poly

High poly

High poly

High poly

Official screenshot from Stardock from an Ashes Dev Journal post.

Official screenshot from Stardock from an Ashes Dev Journal post.

Screengrab from Youtuber "Dad's Gaming Addiction" showing the structure

Screengrab from Youtuber "Dad's Gaming Addiction" showing the structure

Screengrab from Youtuber "Dad's Gaming Addiction" showing the structure

Screengrab from Youtuber "Dad's Gaming Addiction" showing the structure