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Borderlands 4: Driftblade/Skimmer

I had the pleasure of working on the lowpoly of amazing asset for Borderlands 4 while at Liquid Development, and it easily one of my favorite things I've worked on in my professional career. Modeling the Driftblade lowpoly was a very rewarding process and I got to learn alot about vehicle workflows when having to consider animations, character interactions and optimization. I also got to help tweak and finalize the lowpoly upgrade parts for the Skimmer variant.

Huge thanks to my 3D lead
https://www.artstation.com/ghugh
who really helped me a ton with the technical aspects and overall was crucial in elevating my modeling skills!