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Apex Tournament: 3D Work

Showing off some of my work for the VR multiplayer FPS, Apex Tournament. Last summer I got the chance to meet the CEO of Fantom Fathom LLC and was lucky enough to be able to work with them to help develop this game! I was brought on as what quickly became their art lead, and handled much of the 3D development for the project for the latter half of 2017.
I was in charge of creating a 3D character for the game's multiplayer, able to be customized by players and animated. I worked directly with CEO Douglas Liang in concepting the character and bringing him to life over the next few months. In addition I also created a custom map from scratch that was used in the release, as well as lending a hand to touch up an older existing map. This experience was a great time for me and I hope to create more with this company in the future!

Turnaround of the player character and a variation of the armor. As this was my first ever fully developed 3D character, I know there is much room for refinement and improvement but I'm very proud of how it turned out in the end!

Turnaround of the player character and a variation of the armor. As this was my first ever fully developed 3D character, I know there is much room for refinement and improvement but I'm very proud of how it turned out in the end!

Early character development, had the basic look down at this point and was working on armor proportions

Early character development, had the basic look down at this point and was working on armor proportions

Earlier style of the character's texture and coloring

Earlier style of the character's texture and coloring

Earlier style of the character's texture and coloring

Earlier style of the character's texture and coloring

Earlier style of the character's texture and coloring

Earlier style of the character's texture and coloring

Earlier style of the character's texture and coloring

Earlier style of the character's texture and coloring

Character animation using Mixamo

Character animation using Mixamo

Steam header using one of my poses

Steam header using one of my poses

Promo art 1, made with poses I put together in Max and Mixamo

Promo art 1, made with poses I put together in Max and Mixamo

Promo art 2, this time showing off the variety of armor customization and weapons

Promo art 2, this time showing off the variety of armor customization and weapons

Early development of the custom level "Chop Chop Square"

Early development of the custom level "Chop Chop Square"

Early development of the custom level "Chop Chop Square"

Early development of the custom level "Chop Chop Square"

Early development of the custom level "Chop Chop Square"

Early development of the custom level "Chop Chop Square"

Unity in engine shot of the square, at this time we were working with textures and importing free-use assets from the Unity store to help fill in details

Unity in engine shot of the square, at this time we were working with textures and importing free-use assets from the Unity store to help fill in details

Near-final Unity shot of the square

Near-final Unity shot of the square

"Rocky level" made by previous devs that I did some touch ups to. I was directed to replace older geometry of the middle structure while keeping the same design and shape so the same collisions could be used.

"Rocky level" made by previous devs that I did some touch ups to. I was directed to replace older geometry of the middle structure while keeping the same design and shape so the same collisions could be used.

APEX Tournament - Early Access Trailer [VR, HTC Vive, Oculus Rift]