One of the very fun projects I got to work on from my time with the excellent devs at PHL Collective, these are a good portion of the assets I created for The Addams Family: Mansion Mayhem which released a couple years back. This was the first project in the studio that we used full PBR workflow for the art assets, so I got to spend a lot of time in substance painter and doing high-low bakes, and taking these assets into the Unity engine to setup materials for further implementation into the game.
Although the style of the game was still focused on a relatively low poly goal for the assets, they were enjoyable to create and make look the best they could while still keeping within that style goal. I also got to make materials for the game and several more assets that I will add to this post if I can find them!