During my time at Liquid Develoment I was extremely excited to have the opportunity to work on assets for my favorite game series! Working on HI for Halo Studios was a huge learning experience for me and I learned so many new things to improve my modeling skills and my eye for quality. It also required me to learn Autodesk Maya which I ended up becoming quite a fan of, and working with such an incredible team really pushed me to step up my game on every new asset.
Many of the assets I made still haven't been fully added to the game yet, so I plan to keep this post updated with new armor pieces as they appear!