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Halo Infinite: Armor Assets Collection 1

During my time at Liquid Develoment I was extremely excited to have the opportunity to work on assets for my favorite game series! Working on HI for Halo Studios was a huge learning experience for me and I learned so many new things to improve my modeling skills and my eye for quality. It also required me to learn Autodesk Maya which I ended up becoming quite a fan of, and working with such an incredible team really pushed me to step up my game on every new asset.
Many of the assets I made still haven't been fully added to the game yet, so I plan to keep this post updated with new armor pieces as they appear!

Kneepad armor (UA/Type HKP ingame). One of the first assets I worked on, created the LP mesh.

Kneepad armor (UA/Type HKP ingame). One of the first assets I worked on, created the LP mesh.

Kneepad armor (Hellcat Reinforcement ingame). Was responsible for the HP, LP, bakes and textures.

Kneepad armor (Hellcat Reinforcement ingame). Was responsible for the HP, LP, bakes and textures.

Wrist armor (UA/WD Testbed 201 ingame). Was responsible for LP, bakes and textures.

Wrist armor (UA/WD Testbed 201 ingame). Was responsible for LP, bakes and textures.

Shoulder armor added with the most recent operation (UA/Prefect ingame). I handled the LP, bakes and textures.

Shoulder armor added with the most recent operation (UA/Prefect ingame). I handled the LP, bakes and textures.

Wrist armor added with the most recent operation (UA/Prefect Buckler ingame). I did the HP, LP, bakes and textures for this.

Wrist armor added with the most recent operation (UA/Prefect Buckler ingame). I did the HP, LP, bakes and textures for this.